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Japan: “Palworld MUST Lose” – パルワールドについて日本人の皆さんへのメッセージ
2024.11.14
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Japan: "Palworld MUST Lose" - パルワールドについて日本人の皆さんへのメッセージ
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Japan: “Palworld MUST Lose” – パルワールドについて日本人の皆さんへのメッセージ
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「任天堂がゲーム業界発展のために特許権侵害をあえて黙っていた過去」についてですが、もともとその特許権を取る意味が納得できないところです。
例えとすれば、ある家に「食前と食後2回も歯磨きするルールがあります。ルール違反は罰金」、でお客さんがその家に行って食後だけ歯磨きする。家の持ち主が「このルールあるのに食前歯磨いてないけど私は罰金取ってない、私はいい人だ!」って言う。で、お客さんが「食後の歯磨きは納得できるけど、食前歯磨きは意味分からない。そんな理屈無いルールを作るって、誰ががいい人?」
これもそう。ゲームに関して著作権(食後歯磨き)は海外でも良く分かるけど、ゲームに関する特許権(食前歯磨き)って全く意味分からない。
これが問題です。
(上記は別のコメントに書いたけど、皆さんにこれも読んでいただきたい。ありがとうございます。)
Palworld was the #1 downloaded game on playstation japan in october, it might just be the vocal minority and nintendrones making the most noise in japan
This video must be seen to everybody that’s living in Japan for how people that live outside of Japan sees what Nintendo is doing.
These mechanics were in Pocketpair’s Craftopia in 2020, before the original patents were filed as well
As a German, I have to say that competition between companies must exist for companies to differentiate one product from another. Our Country is known for making awesome cars, however there are other Countries who also manufactur great cars and that is why Companies like VW, Mercedes Benz and BMW has to work harder to make their cars still stand out.
Competition is the motivation to make your product better than that of your competitor. It drives you to make your product special, even unique. And if your competitor has caught up with you, if not overtaken you, then you should work even harder to improve your products and services so that you continue to stand out.
That is how the economy works and Nintendo clearly IS jealous that Palworld has such a success. However, instead of sueing Pocket Pair, they should try to work on their games instead.
Patents are poison for games and the Gamers, we, who decide which product and service will be the most successful, will suffer under it.
I feel like the problem is that Pocket Pair as a Japanese company is acting like how a western company would in this situation instead of acting like how a Japanese company normally would so westerners are like of course a company would defend itself in this way while Japanese people are like why are you acting this way since Japanese companies don’t normally act this way.
To be honest, I genuinely believe Nintendo would’ve left Palworld alone, if Sony didnt try to scoop up Palworld to try and turn it into the next Pokemon. Yeah, Sony is apparently partnering with PocketPair to establish Palworld Entertainment and turn Palworld into a multimedia franchise.
To be fair, Nintendo wasn’t the first to create or use the ideas in those patents. Why were they even granted in the first place? Especially since it isn’t their own idea and there have been games from other companies that have used those mechanics for decades at this point. I’m not just talking about pokemon clones either. I’m very confused how they got it approved when they have been common mechanics outside of Nintendo for so long. Even before pokemon.
Why aren’t Nintendo’s original parent patents good enough for the lawsuit, rather than filing for new revisions?
Japanese are too polite on this. NO ONE is the owner of a genre or style. Its absurd to think any business or person believes they own a style of play. Like if final fantasy had a monopoly ilon adventure RPGs and sued anyone else who dared try make anything similar. Or COD owned all first and third person shooters now. Ridiculous and corrupt and greedy
日本での創作界隈においてパクリ元(原作)には絶対に迷惑をかけてはいけないという常識があります。他社のゲームからヒントを得ないでゼロからゲーム開発するのは不可能に近いですが、モンスターボールを投げるモーションはポケモンをポケモンたらしめる大事なモーションだと思いますよ。創作に携わってる者であれば触れてはいけない地雷なのは一目瞭然です。その特別に大事なモーションをパクり大儲けしたあげく任天堂に喧嘩腰とは・・そりゃ任天堂は怒るしインディーズは白い目で見るよね
(特許侵害で訴えられたのって↑の投げるモーションで合ってましたっけ?うろ覚えで書いちゃったので間違ってたらごめんなさい。原作と権利元リスペクト必須が言いたかっただけです汗)
なるほど
何故任天堂があの特許を取得できたのかは私も分からない。そのシステムは誰かが占領するべきではないというのは同意する。
しかしパルワールドを擁護する気にもなれない。パルワールドの運営は任天堂を侮辱するような発言をしており、ポケモンに似せておきながらリスペクトが一切ないから。この運営の下品で礼儀知らずな振る舞いは一度痛い目を見て分からせるべきだ。
妖怪ウォッチなどポケモンのライバルと言える作品は多く登場したが、それらと訴訟沙汰はなかった。任天堂が「ライバルがやっと出たのが怖い」と感じると思えない。売上の嫉妬で訴訟する頭が悪い企業ではないだろう。
インディーズを潰す・ファンイベントを中止させるという事例があったのは知らなかったので詳しく知りたい。それは本当に全部任天堂が悪いのか、そのインディーズやイベントが悪くないのかも含めてね。
10:16
“The original patent was granted in 2021 before 2024, but the express that accompanies it was recently registered as a divisional patent.”
Mhm, and Craftopia has the same capture mechanic and was released in 2020. So…
So, here is a bit of the problem I have with Japanese arguments relating to palworld vs Nintendo. One of the biggest parts they stated that Nintendo as a whole patients ideas in order to keep other companies from doing so to prevent trolling. That said I feel this is wrong for them to do as instead they should be pushing for these types of things to be unable to patient. Like a public domain thing where it is free to use and not be able to be owned by anyone. The reason here is people can be blind at times when it comes to their belief in companies as they can not believe that Nintendo would ever troll another company. Due note they never claimed to be ripping of pokemon even to the point it was fans stating the whole pokemon with guns slogan. Yes they could of done better putting down the idea but it also points to the idea that a lot of the Japanese also randomly believes anything put forth on the net relating to stealing and such which ironically is something they say Americans do.
In this situation, people who support Nintedo, at least western players, still imagine that this lawsuit is about plagiarism of design and visuals, which is why PocketPair is now being sued, and instead deny that it’s about patents and game mechanics, which they don’t think is possible. I have also found that it is difficult to explain to them that it is officially a patent infringement and not a copyright infringement and that changing designs and visuals doesn’t help if the game mechanics still remain the same. However, it has been funny to follow some conversations when people try to explain that it is a translation error and they think that in Japanese the word for patent and copyright is the same.
I don’t care if Pocket Pair wins, I want Nintendo to lose.
任天堂が取得している特許はとても発明と呼べる代物ではなく、くだらないものです。
この手の話題で多くの日本のゲーマーは正しいかどうかではなく単純に好き嫌いやで語っていることが多いです。またはモラルを守っていなさそうに見えている方を責めるなどしています。
その証拠に似たような特許訴訟の話題が起きた時には訴えた側を批判することが多いです(ウマ娘、セガによるメメントモリ訴訟など)。
これは明確なダブルスタンダードです。
So in my understanding, both Japan and west investigated more into patents, but Japanese are mad, that PocketPair presented dates in their favor, without providing parent patent dates, while westerners seem to be reasured, because they believe Craftopia – PocketPair’s previous game will invalidate the patents, because it was released over a year before parent patent was filed. Did I get it right?
3:35 I think, that tweet is making fun, by providing examples of changes that would turn mechanics from being similar to Pokemon games to being similar to Mario games.
As Moon Channel highlighted, the purpose is to make Pocketpair radioactive enough for sony to drop them. Nintendo is not afraid of palworld, it’s afraid of what Sony intends to do with Palworld.
I am of the opinion that patents have no justifiable place in art. Trademarks? Sure. Copyrights? The length they last is too long in my opinion, but other than that, they’re a good idea. Patents on the other hand have taken away our ability to put minigames in loading screens or to use vantablack in art. If game companies were able to patent gameplay mechanics like this from the beginning, we wouldn’t have Sonic the Hedgehog or Team Fortress 2 because of patents on jumping and shooting things from a first person perspective.